I really like this game and have played it many times because it's so beautiful. Thank you for making this game. I really enjoy it and look forward to more games like this. So I made a video, hoping you will like it. The graphics card I am using is RTX4070super, with a CPU of 7800X3D, 32GB of memory, a resolution of 2560X1440, and a stable frame rate of 60.
I'm glad you were able to run the game on your configuration. Thanks a lot for the positive feedback!
If I ever make another project that includes environments like this, I'll be using proper Nanite Foliage that will come with the release of 5.7, so it will run even smoother :)
I can't promise anything, but I may even try to update this project for better performance when the necessary updates arrive.
Thanks for the feedback! I was able to understand the issue. I could only test the game on one configuration, so I couldn't figure out the problem before. It seems like the problem is not related to any graphical setting. Regardless of the settings, the overall toll that the project has on the GPU's VRAM along with overall RAM causes problems.
I was able to optimize this experience to work on a top high-end PC (i9-13900K-64GB RAM-4090). I made a lot of compromises to do so, but at this point, I'm not able to optimize further since the point of the project was to turn a render quality scene to a real-time playable gameplay segment.
* I also learned that the project could not be opened on a PC with a 4070 graphics card (~RX 7800 XT).
I'm sure there are ways to optimize further, but it may negatively impact the overall quality. I'm also a solo dev, and I think I'm at my limits here :)
If I ever figure out a way to make the game work on a configuration similar to yours without major compromises, I'll let you know.
Sorry for not being able to help you out for now, but I will make sure to mention this issue in the description.
Happy to help! I saw the video on uToob and wanted to find out how that would run on my system. Even if it's not at all - thanks for making it available to try! It's amazing what Unreal offers - it'll be awesome to see what things look like in the upcoming years!
Please let me know what the error was, and I'll try my best to help. There is a possibility that the project can be too much to handle for most PCs since I mainly targeted high-end systems. I was unfortunately not able to test the game on different configurations.
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I really like this game and have played it many times because it's so beautiful. Thank you for making this game. I really enjoy it and look forward to more games like this. So I made a video, hoping you will like it. The graphics card I am using is RTX4070super, with a CPU of 7800X3D, 32GB of memory, a resolution of 2560X1440, and a stable frame rate of 60.
【Ascetic Experience】 https://www.bilibili.com/video/BV1XN3Dz3EKr/?share_source=copy_web&vd_source=8f8...
This game can run smoothly on 4070 graphics card and CPU 7800X3D, and the graphics are really beautiful
I'm glad you were able to run the game on your configuration. Thanks a lot for the positive feedback!
If I ever make another project that includes environments like this, I'll be using proper Nanite Foliage that will come with the release of 5.7, so it will run even smoother :)
I can't promise anything, but I may even try to update this project for better performance when the necessary updates arrive.
5800X3D, 16Gb ram, AMD 6900XT - after fairly long load/wait, black screen for a bit, then error dialog pops up "Fatal Error"
Any info I can get you that would help?
Thanks for the feedback! I was able to understand the issue. I could only test the game on one configuration, so I couldn't figure out the problem before. It seems like the problem is not related to any graphical setting. Regardless of the settings, the overall toll that the project has on the GPU's VRAM along with overall RAM causes problems.
I was able to optimize this experience to work on a top high-end PC (i9-13900K-64GB RAM-4090). I made a lot of compromises to do so, but at this point, I'm not able to optimize further since the point of the project was to turn a render quality scene to a real-time playable gameplay segment.
* I also learned that the project could not be opened on a PC with a 4070 graphics card (~RX 7800 XT).
I'm sure there are ways to optimize further, but it may negatively impact the overall quality. I'm also a solo dev, and I think I'm at my limits here :)
If I ever figure out a way to make the game work on a configuration similar to yours without major compromises, I'll let you know.
Sorry for not being able to help you out for now, but I will make sure to mention this issue in the description.
Again, thanks for letting me know!
Happy to help! I saw the video on uToob and wanted to find out how that would run on my system. Even if it's not at all - thanks for making it available to try! It's amazing what Unreal offers - it'll be awesome to see what things look like in the upcoming years!
Hi, so I download this game and tried open it its say some error crashed
Please let me know what the error was, and I'll try my best to help. There is a possibility that the project can be too much to handle for most PCs since I mainly targeted high-end systems. I was unfortunately not able to test the game on different configurations.